I recently added fmod to my Unity game. In webgl builds, whenever the scene loads, the music starts stuttering. I realize this could be because html5 is single threaded, but using Unity’s standard audio you can have music playing during scene transitions, so I’m hoping this is just something I’m doing wrong.
Any suggestions would be appreciated. In my game you die a lot, and every time you do the scene is reloaded, so it would be quite annoying to have the music either stutter or be interrupted every time.