I’m currently working on a DJ application in Unity, which uses the FMOD low level api, and I need to be able to output the same audio to 2 different devices / drivers. One output will be the master output and the other the PFL / cue output for the headphones.
I know I’ll need to create 2 separate low level systems to be able to achieve this, and that sounds loaded in 1 system can’t be shared with the other system, so I was wondering what the best way is to have both systems output the same audio.
What I wanted to try first is to create 2 custom DSPs, one to read the output from one system, and the second one to copy and write that output to the second system. This will off course cause the second system to have a slight delay, so I was wondering if there’s a better approach.
For example: Is it possible to create a DSPConnection between 2 DSP’s in separate low level systems?
Thanks for the help!