Timeline - Fmod Event Track - Event reference in script

I have a head-bobbing script that bobs the character’s head when an event plays with dialogue(or any event for that matter.).

The issue I am facing is that the headbobbing script requires an event to listen to, however, I would like to do this in Timelines. The issue is that I can’t figure out how to send the Event track info from the timeline to the script. If anyone has info on this, it would be hugely appreciated.