I’ve run into the following issue: all of our SFX events fire properly in any runtime environment, but our music event fails to fire exclusively in WebGL builds.
Event reference setup:
WebGL runtime error:
As you can see, the GUID in the event reference matches what’s in the error log; what’s super strange is the music plays just fine in-editor and in native builds.
We’ve tried building for all platforms from FMOD and refreshing banks within Unity, but the problem persists. Could I be trying to access the event before FMOD has fully loaded it in-browser?
Our target platform is WebGL, so unfortunately this is a pretty big blocking issue.
Thanks so much for your help; have been struggling with this for a couple of days now. Cheers, Alex