Hello,
for many versions we have a serious issue that deployment version doesn’t play certain sounds. It’s a well-documented issue because FMOD is being loaded too late.
However this fix doesn’t work:
ATheForestGameMode::ATheForestGameMode()
: Super()
{
IFMODStudioModule::Get();
static ConstructorHelpers::FClassFinder<APawn> PlayerPawnClassFinder(TEXT("/Game/Blueprints/Actor/MainActor"));
DefaultPawnClass = PlayerPawnClassFinder.Class;
// use our custom HUD class
static ConstructorHelpers::FClassFinder<AHUD> HUDClassFinder(TEXT("/Game/Blueprints/UserInterface/BPForestHUD"));
HUDClass = HUDClassFinder.Class;
PlayerControllerClass = AForestPlayerController::StaticClass();
}
I’ve spent days trying to find a workaround but it’s the same. Is there any other way how to ensure, that the phone sound would play correctly?"
Thank you! It’s a real hair-puller for me, as before 4.18 this worked so well.
The relevant log part says:
[2018.10.07-17.20.31:426][ 0]LogStreaming: Error: Couldn’t find file for package /Game/FMOD/Events/Generic/Phone/sms_sound requested by async loading code. NameToLoad: /Game/FMOD/Events/Generic/Phone/sms_sound
[2018.10.07-17.20.31:426][ 0]LogStreaming: Error: Found 1 dependent packages…
[2018.10.07-17.20.31:426][ 0]LogStreaming: Error: /Game/Blueprints/Actor/MainActor
[2018.10.07-17.20.31:426][ 0]LogStreaming: Error: Couldn’t find file for package /Game/FMOD/Events/Generic/Phone/PhoneDialing requested by async loading code. NameToLoad: /Game/FMOD/Events/Generic/Phone/PhoneDialing
[2018.10.07-17.20.31:427][ 0]LogStreaming: Error: Found 1 dependent packages…
[2018.10.07-17.20.31:427][ 0]LogStreaming: Error: /Game/Blueprints/Actor/MainActor
[2018.10.07-17.20.31:427][ 0]LogStreaming: Error: Couldn’t find file for package /Game/FMOD/Events/Generic/Phone/PhoneBeep requested by async loading code. NameToLoad: /Game/FMOD/Events/Generic/Phone/PhoneBeep
[2018.10.07-17.20.31:427][ 0]LogStreaming: Error: Found 1 dependent packages…
[2018.10.07-17.20.31:427][ 0]LogStreaming: Error:
[2018.10.07-17.20.39:564][ 0]LogFMOD: FFMODStudioModule startup
[2018.10.07-17.20.39:564][ 0]LogFMOD: Lib path = ‘…/…/…/TheForest/Plugins/FMODStudio/Binaries’
[2018.10.07-17.20.39:564][ 0]LogFMOD: FFMODStudioModule::LoadDll: Loading …/…/…/TheForest/Plugins/FMODStudio/Binaries/Win64/fmodL64.dll
[2018.10.07-17.20.39:604][ 0]LogFMOD: FFMODStudioModule::LoadDll: Loading …/…/…/TheForest/Plugins/FMODStudio/Binaries/Win64/fmodstudioL64.dll
[2018.10.07-17.20.39:790][ 0]LogFMOD: Loading strings bank: …/…/…/TheForest/Content/FMOD/Desktop/Master Bank.strings.bank
[2018.10.07-17.20.39:804][ 0]LogFMOD: Constructing asset: /Game/FMOD/Buses/Music