About WebGL project load bank and memory useage

That said, my best solution for this situation would be:

  1. from FMOD Studio, get all the relationships between Events, and between Events and Banks by way of scripting, and store them in your own way.
  2. when playing Events in the game, dynamically control which Banks need to be loaded in memory based on the stored dependencies to keep the memory footprint within a reasonable range.

And as for how to get these relationships, there’s no better way than using a script to get them myself?