What part of memory are banks loaded in?


I have a Unity WebGL build running on my webpage. These WebGL builds have a 2GB memory limit. This Unity WebGL build does not have any FMOD functionality, instead I want to play some sounds directly on the webpage using the FMOD Studio API for JavaScript.

I was wondering if the memory used for loaded banks take away from the 2GB of memory that the build can use.



What version of FMOD are you using?

FMOD will allocate directly from the browser so it shouldn’t affect the amount of memory that Unity has.

Hope this helps!

Hey, thanks for the reply!

I’m using version 2.02.13, specifically the upstream js library.

That answers my question!

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