Accessing Inbuilt Parameters via API

I simplified the code even more, using some a suggested implementation found here, and now I get 3.40282347E+38 when trying to access parameterValue, and 0 when trying to access finalParameterValue.

    float parameterValue;
    float finalParameterValue;
    public FMODUnity.EventReference eventRef;
    FMOD.Studio.EventInstance eventInst;

    void Start()
    {
        eventInst = FMODUnity.RuntimeManager.CreateInstance(eventRef);
    }

    void Update()
    {
        eventInst.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(gameObject));
        eventInst.getParameterByName("Distance", out parameterValue, out finalParameterValue);
        Debug.Log($"FPV {finalParameterValue}");
    }