I’m new to fmod but fairly experienced in Unity. A simple question, but getting my head around it all the time.
I have a StudioEventEmitter called ‘boatSoundController’ and a parameter called ‘boat_movement’. I need to constantly receive values of ‘boat_movement’ so that I can pass it on to other floats in Unity.
Is there a way I can see the parameter value during runtime? I can see the initial parameter value in the event, but not it’s constantly updated value!
Any help would be much appreciated. Thanks.