Hi, another dev here trying to build a rythm game
I did notice that the timeline postion integer updates every 23 / 24 milliseconds. Is that adjustable for more accuracy?
My test is based on pure blueprints and an uncapped framerate. UE 4.22
I’m also trying to get the input times for the unreal engine independent from framerates, so I can test input times as consistent as possible. I was looking into learning c++ and asynchronous tasks for that, but couldn’t figure out a way till now.
Thx for the attention.
Solution addition: DSP Buffer Size (eg. 512) and DSP Buffer Count (eg. 2) were set to default values when I packaged the game because I used the plugin version 2.0001. 2.0002 solved this issue for me. And Don’t forget to set the Studio Update Periode (eg. 10ms)