Hey there, everyone.
So, I’ve installed the most recent UE4 update, 4.22, upgraded my project files as well.
Installed the latest integration and the latest FMOD studio (2.0.0.1).
Built the new master bank.
When launching the project, or validating FMOD, I get this error:
There’s nothing interesting in the log, that indicates any kind of error, just messages of inability to load the event files.
[2019.06.06-05.12.32:196][ 0]LogFMOD: FFMODStudioModule startup
[2019.06.06-05.12.32:196][ 0]LogFMOD: Lib path = ‘…/…/…/Engine/Plugins/FMODStudio/Binaries’
[2019.06.06-05.12.32:196][ 0]LogFMOD: FFMODStudioModule::LoadDll: Loading …/…/…/Engine/Plugins/FMODStudio/Binaries/Win64/fmodL.dll
[2019.06.06-05.12.32:198][ 0]LogFMOD: FFMODStudioModule::LoadDll: Loading …/…/…/Engine/Plugins/FMODStudio/Binaries/Win64/fmodstudioL.dll
[2019.06.06-05.12.32:243][ 0]LogFMOD: Default sample rate = 48000
[2019.06.06-05.12.32:243][ 0]LogFMOD: System sample rate = 48000
[2019.06.06-05.12.32:243][ 0]LogFMOD: Matching system sample rate 48000
[2019.06.06-05.12.32:256][ 0]LogFMOD: Default sample rate = 48000
[2019.06.06-05.12.32:256][ 0]LogFMOD: System sample rate = 48000
[2019.06.06-05.12.32:256][ 0]LogFMOD: Matching system sample rate 48000
[2019.06.06-05.12.32:512][ 0]LogFMOD: FFMODStudioEditorModule startup
[2019.06.06-05.12.32:821][ 0]LogClass: Warning: BoolProperty FFMODAttenuationDetails::bOverrideAttenuation is not initialized properly
[2019.06.06-05.12.32:822][ 0]LogClass: Display: 1 Uninitialized script stuct members found
[2019.06.06-05.12.32:822][ 0]LogAutomationTest: Warning: BoolProperty FFMODAttenuationDetails::bOverrideAttenuation is not initialized properly
[2019.06.06-05.12.33:128][ 0]LogInit: XAudio2 using ‘Speakers (2- iO|2)’ : 2 channels at 48 kHz using 24 bits per sample (channel mask 0x3)
[2019.06.06-05.12.33:135][ 0]LogInit: FAudioDevice initialized.
[2019.06.06-05.12.34:458][ 0]LogLinker: Warning: Can’t find file ‘/Game/FMOD/Events/UI/Button_Beep’
[2019.06.06-05.12.34:458][ 0]LogLinker: Warning: Can’t find file for asset ‘/Game/FMOD/Events/UI/Button_Beep’ while loading NULL.
[2019.06.06-05.12.34:458][ 0]LogLinker: Warning: Can’t find file ‘/Game/FMOD/Events/UI/Button_Failure’
[2019.06.06-05.12.34:458][ 0]LogLinker: Warning: Can’t find file for asset ‘/Game/FMOD/Events/UI/Button_Failure’ while loading NULL.
When navigating into Plugins under UE4 settings, I can see that it recognizes the integration and it’s loaded as well.
FMOD is building the banks with no errors. I can also find the Master bank files under Content → FMOD → Desktop. When trying to find those using UE4 content browser, the Desktop folder is empty.
Any ideas what this could be?
I see a bunch of boolean errors related to FMOD, but donno if those are relevant.
I would try to down a version of FMOD and FMOD integration to see if this is the issue, but I bet that won’t fix it otherwise FMOD people would already know about this.