Ambient Volumes issues in UE4

How do you guys solve ambient volumes in Unreal? We have many huts in our project, and each hut needs to duck all the external sounds when the player is inside. Right now I am solving it buy using snapshots, but then all the sounds from other huts leak though to the current hut.
How to make it so by using UE4 audio volume, all the sounds outside are turned off?

You can make use of a combination of snapshots and occlusion on events that occur in other huts to achieve this. You already have snapshots in place so use one of the UE4 occlusion solutions to get your desired sound to make sure you can’t hear sounds from other huts properly.