Play sound only in a specific room or location- Attenuation UE4

Hi, great piece of software. I have a quick question - how can I trigger different ambient sounds when player enters an audio volume?
In typical situation in UE I would change the attenuation to box shape. But I cannot figure out how to do that here.
Also, I need the sound to stop playing when the player is outside of the volume.

I saw I could do this with triggers, but honestly, doing that for every corridor, room, etc seems such a hassle. Thanks

Nevermind, I think I have figured it out. I just made a trigger box class BP and made my own ambient audio volume out of it, triggering different snapshots. Nice.