We need the ability to apply snapshots without the use of volumes (e.g. some event in the game happens that’s independent of listener location). Unreal has the function
UGameplayStatics::ActivateReverbEffect which does exactly that, however using this function with a
UFMODSnapshotReverb asset does not actually apply the snapshot.
Is there any built-in functionality for what we’re trying to do or do we need to add this functionality to the plugin ourselves?
EDIT: We’ve worked around this by loading the Snapshot as a UFMODEvent and using Play/Stop instead which seems to do what we want!