Applying Snapshots without Volumes


We need the ability to apply snapshots without the use of volumes (e.g. some event in the game happens that’s independent of listener location). Unreal has the function UGameplayStatics::ActivateReverbEffect which does exactly that, however using this function with a UFMODSnapshotReverb asset does not actually apply the snapshot.
Is there any built-in functionality for what we’re trying to do or do we need to add this functionality to the plugin ourselves?


EDIT: We’ve worked around this by loading the Snapshot as a UFMODEvent and using Play/Stop instead which seems to do what we want!