To quickly explain what I’m trying to do - my level has 3, very large, vertically stacked audio volumes that each trigger a mixer snapshot which increase the volume of a specific background ambience, while lowering the other ambiences. There are tunnels in the level which I’m trying to implement custom mixer snapshots for, but so far they aren’t responding when the player enters them. Is this because the tunnels and their corresponding audio volumes exist within one of the 3 larger audio volume which is already active?
Is there an easy way to work around this? Or is there some advanced programming I need to do, perhaps by using a trigger box which forces the active snapshot to stop?