Assets with conflicting compression and streaming settings

Hey everyone,

When I’m trying to build I get the following message:

“There are assets in the project with conflicting compression and streaming settings. You can fix the issue by using the “Repair Path Conflict…” context menu option in the Assets Browser.”

I’ve been searching for the “Repair Path Conflict” option but I can’t find it. Next to that I really don’t know which assets are causing the issue or how I can find those assets.

If anyone could help me out or send me in the right direction I would really appreciate it.

Thanks,

Thomas

Thanks for contacting us about this issue. Which version of FMOD Studio are you using when you encounter this error message? Is your project subject to source control?

Hi there,

I have just changed my project to 2.01.07 the day before, coming from 2.00.05.
I’ve had this problem once before however but I can’t quite remember what I changed to fix it.

The project is not subject to source control.

Thanks,

Thomas

If you right-click in the assets browser, does the context menu contain the command “Repair Asset Conflicts…”? If so, this is the menu item you should use.

The error message that says to select “Repair Path Conflict…” should say to select “Repair Asset Conflicts…”. This is a bug, and is already present in our bug tracker.

Worked like a charm!

I thought I had to click a specific audio file or around the menu but I just needed to click the grey space !

Thanks a lot for the help!

Thomas

Hi Joseph,

I followed your suggestion and opened the “Repair Asset Conflicts…” menu option, but the window is empty without any items, assets or paths, yet it still prompts the error when I try to build:
“There are assets in the project with conflicting compression and streaming settings. You can fix the issue by using the “Repair Path Conflict…” context menu option in the Assets Browser.”
image

(BTW, I’m using FMOD 2.02.07 and the asset/path bug is still there…)

That is strange. What happens if you click the “Repair” button?

It would ask for confirmation to repair nothing, and after the repair that initial error while building will still pop up.

But actually after restarting FMOD, it just didn’t happen again…

I’m glad to hear you were able to resolve this issue. If you manage to reproduce it again, please let us know how you did it.