Is there a way to set the Sound Classes for FMOD Events that I’m missing? I’ve looked in all the conventional places and can’t find it. Thank you!
The FMOD events don’t interact with the UE4 Sound classes at all.
What is it that you are wanting to do?
To control ducking of Ambient Sounds from FMOD events with Gun Fire noises from Unreal Sound Components
There i any automatic connection between them, although you could manually make a system for this.
You could possibly do this using parameters to control the volume of the events and drive them from the in-game volume or lifetime of the Unreal Sound Components.