Migrate unreal-based sound cues to FMOD events

Hey all,

FMOD (and unreal) beginner here. I’m currently in the process of converting a project that uses unreal’s default sound system to use FMOD for every sound effect. Is there an easier way to do this than just seeking out every cue and adding an FMOD event to the blueprint?

Unfortunately, not. I have passed on your feature request to our development team to investigate further.

I’ll add you to the list of people interested in this feature.

Thank you for bringing this to our attention.