Assigning Event Paths at Runtime?

Thank you for the additional information.

Would Unity Integration | Scripting API Reference - RuntimeManager::PathToEventReference() work? It can be used like so:

emitter = GetComponent<FMODUnity.StudioEventEmitter>();
emitter.EventReference = FMODUnity.RuntimeManager.PathToEventReference("event:/Music/Level 01");
emitter.Play();

This would still allow you to use the paths to create and play events using an emitter.

Hope this helps