Thank you for the additional information.
Would Unity Integration | Scripting API Reference - RuntimeManager::PathToEventReference() work? It can be used like so:
emitter = GetComponent<FMODUnity.StudioEventEmitter>();
emitter.EventReference = FMODUnity.RuntimeManager.PathToEventReference("event:/Music/Level 01");
emitter.Play();
This would still allow you to use the paths to create and play events using an emitter.
Hope this helps