My game runs perfectly fine in the Unity Editor game player, but when I go to run a Addressables Content build using the Default Build Script that ships with Unity, I get the error in the title of this post.
This is the offending line in my code that triggers the error:
fmodEvent.EventReference = FMODUnity.EventReference.Find(fmodEventPath);
If I comment this line out, I’m able to build my Addressable Assets. Why is this happening?