I’m trying to make anim notify sounds be affected by occlusion settings.
I opened AnimNotify_FMODPlayEvent (concluded in fmod studio plugin content),
And I added a node - ‘Set Attenuation Settings’ - between Play Event Attached and Return Node on the Function ‘Received Notify’.
It Works In Game. Every events triggered on FMOD notifies have occlusion effect.
However, a fatal problem is occured.
At animation preview, Engine trying to play an FMODNotify, And Unreal Editor shut down.
I just want to 'do not shut down at the animation preview,
AND affect events triggered at notify my attenuation setting for occlusion - Just in game.
How can I fix it?