This is related to the topic I wrote earlier.
Currently, it seems that the override for distance attenuation in FMOD is not working correctly in Unity.
If I set the range to 1–20 in FMOD and override it to 1–10 in Unity, attenuation doesn’t work. However, the sound turns off when the distance goes beyond 10 (e.g., at 11).
I suspect that FMOD might have implemented the override attenuation feature incorrectly.