Hi everyone,
We are currently developing a project using Unreal Engine and FMOD. We recently updated the FMOD plugin and Studio version from 2.03.10 to 2.03.12. After getting the latest version, I’m encountering a very specific issue: FMOD events triggered via Animation Notifies in the Animation Editor play perfectly fine. However, all FMOD tracks in the Sequencer preview are completely silent. Why would the audio work in the Anim Editor but not in the Sequencer preview.
- FMOD Studio/Plugin: 2.03.12
- Unreal Engine Version:5.6.1