audiosource to specific output channel of audio interface

I need to play back a fairly large number of audio files from Unity (around 12) and route each one to it’s own output of an audio interface

Is this possible in FMOD and what should I be looking at to achieve it?


It all depends on what you want to do.

You could use the FMOD Studio Tool to setup a project and take control of all the mixing, routing and effects that way.

Otherwise if you prefer to do it all in code, we have API’s available for this.

Thanks for your reply.

I need to play up to 12 audio files simultaneously, with each one routed to a different output on the audoi interface. Ideally these audio files would be placed on the unity timeline, though this isnt essential.

Is this possible with both fmod studio or the api?

Could you describe roughly each approach? I’ve had a play with studio but couldn’t see how to do the custom routing.



FMOD won’t be able to interface with the Unity audio, but if you take a look at the FMOD Studio tool link from the first post, you will see that it is a very powerful tool.
Then using the FMOD Unity integration you can easily add these events to your game.