I am about to start assembling sound effect assets for an MMORPG using fmod studio with Unreal 4. I am new to both fmod and Unreal and, since it is a large game, I am somewhat stymied by how to go correctly start my file organization in a way that makes sense in a game that will contain so many sounds.
I am wondering if it would be best to keep the effects separated into smaller “project” files (i.e. gunshots, foley, vehicles, etc.) instead of them being subfolders in one huge, whole game project file.
Sorry if this is a basement level question. Just don’t want to trip halfway up the stairs and have to backtrack later.
Thanks in advance for your advice.