The sound event was built in FMOD Studio with a range of 1–50, as shown in the image I shared earlier.
Using the code you provided, I set the min and max values to 1000, 1000 to test the sound.
I manually pressed a key to play the sound.
The logs indicate that the values are set to 1000, 1000.
However, the sound attenuation behaves as if it is still based on the original 1–50 range, causing the sound to diminish accordingly.
Theoretically, if the min and max values are set to 1000, attenuation should not occur.
(Do you think the min value is too large? Even when setting the min value to 100, the sound attenuation functionality does not work as expected.)
Please test it again.
I’m also attaching the logs for reference.
