Calling getDriverInfo crashes Unity. No FMOD audio in the Oculus

Sorry for the delay.

You shouldn’t be creating a new system to use otherwise setDriver will only apply to that system, and not the one made by the RuntimeManager.

Where do you use getDriverInfo()? (eg. Start(), Update()…)
When you call getDriverInfo() are you making sure the System is valid first?
Can you show us the section of code you are using that makes these calls.