We’re having problems with fmod using the correct audio output device with VR. A lot of times the headset connects after the start of the application, including in the editor.
fmod seems to not handle this at all, unlike the rest of the Unity audio, which works fine.
Is this as designed? I ask because it’s a big pain for VR, and it’d really be nice if it auto-switched like Unity.
What’s the suggested way to handle switching output devices?