I’m very familiar with the fmodex and know how the setdriver works.
I’ve started a new project using the studio api, and I can’t get the api to play sounds in a soundcard that is not the default.
FMOD::Studio::System *system = NULL; ERRCHECK( FMOD::Studio::System::create(&system) ); FMOD::System* lowLevelSystem = NULL; ERRCHECK( lowLevelSystem->setDriver(1) );
The line above looks like it’s ignored and the sound is always playing in the default soundcard.
I’m using the latest version of studio dll.