UE4 : 4.21
FMOD : 1.10.10
I’m working on a mobile game, and making patch system.
I want to have some bank at startup. and download additional & updated banks after game starts.
I tried :
LoadBanks( EFMODSystemContext::Runtime );
This code loads new downloaded banks, but not working on exsiting banks.
And tried like FFMODStudioModule::HandleBanksUpdated :
DestroyStudioSystem( EFMODSystemContext::Runtime );
CreateStudioSystem( EFMODSystemContext::Runtime );
LoadBanks( EFMODSystemContext::Runtime );
This code crashes after level changes.
Can I unload existing banks and reload a new set?
Thanks.