Hello everyone, I am trying to use FMOD recording and adding sound effects in real time during recording.I found that the effect of adjusting the channel frequency in the sound effect did not work.I want to know if FMOD recording supports this operation?
I was using the official record example fmodstudioapi11007android \ API \ lowlevel \ examples \ record.cpp,The following is my code snippet.
/*
Delay playback until our desired latency is reached.
*/
if (!channel && samplesRecorded >= adjustedLatency)
{
result = system->playSound(sound, 0, false, &channel);
ERRCHECK(result);
// adjusting the channel frequency
float speed;
channel->getFrequency(&speed);
speed = speed * 0.8;
channel->setFrequency(speed);
}