Can we get FMOD plugin version defines to use with preprocessor directives?

We are updating some shared audio code that is used across many projects which use FMOD. As FMOD changes and things like StudioEventEmitter.Event get replaced with StudioEventEmitter.EventReference, I would like to be able to use preprocessor directives to compile different code paths based on the version of the FMOD plugin that our projects are using. For example:

    audioEvent = FMODUnity.RuntimeManager.CreateInstance(eventEmitter.EventReference);
    audioEvent = FMODUnity.RuntimeManager.CreateInstance(eventEmitter.Event);

This would be great!

That sounds really useful, I’m just not sure how we’d surface the defines in your code from our plugin. I’ll create an internal task to investigate if there is a way to do it.