I’ve done all the deployment stuff required for make FMOD works.
I’ve put FMOD source inside my game project so I can debug it.
In editor all works, but if I debug a Development game version (with coocked content) all FMOD module startup and bank loading is ok, but, everytime I call a FMODAudioComponent SetEvent from blueprint, in c++ code I receive a NULL as input event… . …!!
What the heck is happening?
UE4 4.10.2, fmod 1.07.05