I have a project in Unity which has the Fmod Studio plug-in integrated, version 1.05.09.
I’m trying to build the project for Windows/Mac OS/Linux but the console shows me the following error:
Assets/Plugins/FMOD/FMOD_StudioEventEmitter.cs(183,20): error CS0103: The name `FMODEditorExtension’ does not exist in the current context
Any ideas on what’s happening?
I’m using Unity Free, by the way, I’m not sure if that has anything to do with it. I can run the game and listen to Fmod events just fine on the editor.