I’m just getting started with using FMOD in Unity. I get a ton of errors in my VS Code and I don’t know why because I haven’t even done anything except import the latest 2.01.05 Unity package downloaded from the website. I put an event emitter in my scene to test if it still works, and oddly it does work. I tried building to see if my problem was similar to some others around the forum, and my build failed for Windows. I haven’t seen anyone report having over 400 errors in their code just off of the package they imported though. Anyone have an idea how to fix this? Else I will have to just scrap the usage of FMOD for my team’s project even though it’s functionality is ideal for it.