Can't Figure Out How Pickup in Music Example Works

Hi there,

I am looking at the Examples Project that came with Fmod Studio. I am unsure if I am experiencing bugs here, or if my newness to the program is making me miss something obvious about implementation.

I have a couple of questions:

  1. For the “Music” example: How does the Pickup parameter change work? I don’t see anything that indicates that CStings or Astings start playing. When I change “Pickup” parameter from 0 to 1 it starts playing the stings. But in the Pickup tab, I do not see a volume change or anything that indicates a change there. To my eyes, it’s just magically working… and I know that cannot be that case! :wink:

  2. For the “Complex Music” example: When I switch the “Intensity” parameter to .25 to get the music to switch from LOW to MID I hear another bit of music playing that smooths the transition, but no matter where I look, I cannot see this hidden music. Where is it hiding?

  1. Click on the ‘C Stings’ or ‘A Stings’ sound module. Then, in the deck, click on the ‘Trigger Behaviour’ disclosure triangle to expand the trigger behaviour drawer.

The trigger behaviour drawer allows you to specify additional conditions that must be met before a sound module will trigger. In this case, two extra conditions have been specified.

First, a parameter condition based on the ‘pickup’ parameter has been added. This ensures that the sound module will only trigger if the ‘pickup’ parameter’s value is within a certain range.

Second, the sound module has a quantization interval of two bars. This ensures that it will only begin playing on an odd-numbered bar. (To display beats and bars in the timeline, click on the word ‘BEATS’ where it appears over the timecode display.)

  1. If you look at the ‘To LOW’ transition region, you’ll see it has a little circle icon in its top-right corner. This icon indicates the presence of a ‘transition timeline’ - an interstitial timeline that plays between the start and end of a transition. If you double-click on the ‘To LOW’ transition region, the transition timeline will be displayed - and that’s where you’ll find the hidden sound module you’re hearing.

Alternatively, you could click on the ‘Follow Cursor’ toggle button to the right of the timecode display to put the editor into ‘Follow Cursor’ mode. In this mode, the editor automatically displays any transition timeline that the cursor enters, allowing you to see which transition timelines are active in real time.

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Hey, thanks for your very quick answer Joseph! You totally helped me bigtime… it’s funny how I couldn’t see those, but now I’m thinking how could I not have noticed those! I suppose they are kind of hidden away, but now that I know it exists, I totally get it! THANKS :smiley: