I’m a beginner just doing my first project in FMOD Studio after following some tutorials and reading up on the documentation.
I have my first project pretty nicely setup, except for one thing that I don’t seem to be able to implement: the triggering of an instrument to play upon parameter change.
Here’s the idea: I have some background ambience music playing constantly. Upon the change of value of a binary parameter (discrete parameter with minimun value 0 and maximum value 1) I need two things to happen:
- when the parameter goes from 0 to 1, I need the volume of the continuous ambience track to go up
- when the parameter goes from 1 ot 0, I need a short sound effect to be played and the ambience volume to be turned down
I can easily manage the ambience volume part through parameter bound automation of the volume. But how do I add that sound effect to be played? Mind that it is not a transition, nor the triggering of a loop. I simply need the ambience to continue to be played, but at a higher/lower volume.
Thanks a lot for your insights!