Change footstep sound based on material in UE4 Blueprint

Found the solution, made a public Blueprint people can copy: Change material footsteps Character posted by anonymous | blueprintUE | PasteBin For Unreal Engine

It’s almost like the one bohdonsayre_fs, and what he said is relevant here as well:

“In FMOD, use a single event with one parameter called SurfaceType, and place MultiInstruments on the SurfaceType timeline (not on the main timeline), at each integer value (0, 1, 2, …) that match the SurfaceTypes you defined in ProjectSettings (the Celeste demo project from FMODs site has an example of this setup)”

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