Is there anyway to change the target event of a command instrument via code in Unity? We want to have command instruments on a timeline and be able to swap what events it is triggering depending on what is going on in the game.
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Hi,
Unfortunately, we don’t support changing the target
of a Command Instrument
through code. However, an alternative that might give you the functionality you are looking for: Nested Events
, explained under Organizing the Project: Nested Events, will let you trigger different events
depending on Parameters that are can be controlled by the conditions of your game.
Hope this helps!