I’m still very new to using FMOD, so this might be a pretty basic question.
We have a door that opens when you pull a lever, and if you pull it again it can start closing mid-animation.
What we want to do, is make it so that if the door changes which direction it’s moving in, the sound plays from a position based on how far the animation has gone.
For example, if it opens 75%, and you pull the lever to close it, the closing sound plays the last 75%, skipping the first 25% of the sound. Or if you close the door 30% and then start opening it again, the opening sound plays the last 30%, starting at 70% of the whole sound.
Is there a way to do this using the parameters in FMOD, or do we have to do this through code?
Hope someone can help!