Hi, So I have a whoosh sound which I’m trying to implement for a forcepull mechanic in my game. You can forcepull from different distances. but my sound is fixed length. I thought that I solved this problem by using the start offset automation where the closer the forcepulled object is the higher the start offset percentage will automate. This works well in fmod studio but in UE4 ediotor it just plays the whole sound ignoring the offset amount. Is there any other way around it?
UE4 4.20.2 Fmod studio 1.10.12