Is there a way to make it so you can change the min and max distance settings on a spatialized event from the inspector in Unreal Engine 4?
I have a Blueprint with a FMODAudio Component and I would like to be able to set the attenuation distance differently for each instance of that Blueprint. The override attenuation checkbox seems to alter the attenuation for all instances and I also tried using the SetProperty node (on both construction script and event graph) with public variables feeding values to min and max distance, but that doesn’t seem to do anything really.
Thanks in advance!
Edit: I’m using UE4.25 and FMOD 2.01.05