We have FMOD running in non-legacy output mode on Android (c++ core integration). FMOD version 2.02.12.
The issue we are running into is that higher frequencies on various sounds played by our app are being rounded when using FMOD and dont sound right, compared to the default android media player.
Regular player (top) vs fmod frequency (bottom)
We initialize FMOD this way on Android:
m_system->init(512, FMOD_INIT_NORMAL, extradriverdata: 0)
I am not aware of any special configurations we are inputting to FMOD. How can I fix this issue of frequency rounding off at the high end? There are no filters applied to the signal as far as I’m aware, but keep in mind I did not write this code, I am trying to debug it.
Thank you for any help provided, we can provide code if need be.