Hi coder!
I’m newbie with Fmod.
On Android Device, I find that sound is tremble, different running on Win32.
Here, my code:
FMOD::Channel* channel;
r = system->playSound(sound, nullptr, false, &channel);
assert(r == FMOD_OK);
Could you help me fixing bug?
Thanks
             
            
              
              
              
            
            
           
          
            
            
              Are you saying that the output has more treble, as in there’s more high end on the Android device? This is most likely because of the speakers/headphones being used. Try to connect to the Android device’s FMOD Studio profiler and record a session. It should sound the same as if it was being played on the desktop.
             
            
              
              
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