On Android Device, Sound is tremble than on Win32

Hi coder!
I’m newbie with Fmod.
On Android Device, I find that sound is tremble, different running on Win32.

Here, my code:
FMOD::Channel* channel;
r = system->playSound(sound, nullptr, false, &channel);
assert(r == FMOD_OK);

Could you help me fixing bug?

Are you saying that the output has more treble, as in there’s more high end on the Android device? This is most likely because of the speakers/headphones being used. Try to connect to the Android device’s FMOD Studio profiler and record a session. It should sound the same as if it was being played on the desktop.

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