Control Engine Parameter from Plugin

Just to make sure. There is no way to control engine parameters from a plugin, correct?
For instance creating your own “sidechain” signal through a plugin, that you could link to a parameter?
In Wwise it’s possible to control an RTPC from a plugin and I just want to make sure that I’m not missing anything here.

Regarding the question on why you want to do that? It’s certainly a niche thing. I just would like to add the possiblity to my heavy and rnbo wrappers. Maybe there are states in the plugin that should influence other parameters in FMOD or the plugin should act as some kind of time host like in the video, that drives other effects on the event or in the project.

Hi!

The exact functionality demonstrated in the video isn’t possible to do solely in FMOD Studio, as it’s not possible to drive a parameter value from a plugin or plugin property. To accomplish a similar effect, you would need to retrieve a value from your custom DSP plugin at runtime, and use it to set the value of a Studio parameter via the API.

Thank you for the clarification! That makes perfect sense.