Hello communities of FMOD, I wanted to ask how do expose or control the FMOD studio volume so you can use it inside the UE4.
What I wanted is that there’s 2 slider which control the BGM and SFX:
Lets call it :-
SFX Volume :--------------------------------
BGM Volume :-----------------------------------
But how do you want to expose the FMOD studio volume to UE4 then?
Anyone got tutorial on it?