Control FMOD volume inside UE4?

Hello communities of FMOD, I wanted to ask how do expose or control the FMOD studio volume so you can use it inside the UE4.

What I wanted is that there’s 2 slider which control the BGM and SFX:
Lets call it :-
SFX Volume :--------------------------------
BGM Volume :-----------------------------------

But how do you want to expose the FMOD studio volume to UE4 then?
Anyone got tutorial on it?

Hi Muhamad,

The best practice for this sort of behaviour is to use VCAs.

https://www.fmod.com/resources/documentation-studio?page=/mixing.html#vcas

You can then expose the VCA to the user and use the VCASet Volume blueprint to set the volume based on the user input.

Thanks,
Richard

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Hi Richard,

Thank you very much with your advice. It works as intended now.