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create an empty event
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built banks, ran game, loaded event description. Playing this event description in this state succeeds, but is silent.
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connected to the game
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I modified the event while the game was connected (added a wav file that was on a network location)
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I then tried triggering it in the game and got this:
ntdll.dll!_NtRaiseException@12() Unknown
ntdll.dll!_KiUserExceptionDispatcher@8() Unknown
fmodstudioL.dll!FMOD::InstrumentPreloadVisitor::visitWaveformInstrumentModel(FMOD::WaveformInstrumentModel * instrument) Line 1958 C++
fmodstudioL.dll!FMOD::WaveformInstrumentModel::accept(FMOD::InstrumentModelVisitor * visitor) Line 316 C++
fmodstudioL.dll!FMOD::TimelineInstance::preloadSounds() Line 3895 C++
fmodstudioL.dll!FMOD::EventInstance::preloadSoundData() Line 5848 C++
fmodstudioL.dll!FMOD::Studio::HandleFMOD::Studio::EventDescription::Impl::createInstance(FMOD::Studio::HandleFMOD::Studio::EventInstance::Impl * * impl) Line 1425 C++
fmodstudioL.dll!FMOD::Studio::EventDescription::createInstance(FMOD::Studio::EventInstance * instance) Line 2102 C++