Crashing when loading into XBox Build

Hey there,

We are having an issue with our FMod integration on the XBox platform. We currently have builds working for PC and PS4 with no issues. However when we set up the XBox version and built our project we found our game crashing on the initial load. The crash produced a mini-dump which indicated there was an Access violation exception in fmodstudioL.dll

Please find the attached screen shot of this exception from the MiniDump file. I would like to ask if you can help us identify the cause of this issue and resolve it?

unhandled exception|538x308


There may be something more meaningful in the output console, the integration will use the logging libs by default if you make a development build.

At this point the only thing I can suggest is making sure the built in Unity audio is disabled.