Crash on XboxOne

We use Fmod 1.10 + Unity 5.6.0f3 and have crash when try to launch app on xBoxOne (OS ver 10.0.15063.3054 (May 2017)). Crash happened when some fmod entities are turn on: RuntimeUtils.EnforceLibraryOrder() -> FMOD.Memory.GetStats(out temp1, out temp2).
Why it’s can happen?

According to debug output:
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Mono: AOT FOUND AOT compiled code for FMOD.Memory:GetStats (int&,int&) 00000103EB0BE0C0 - 00000103EB0BE1B0 00000103EB2BAF6C
Mono: AOT FOUND AOT compiled code for FMOD.Memory:GetStats (int&,int&,bool) 00000103EB0BE1B0 - 00000103EB0BE2A0 00000103EB2BAF70
Mono: DllImport attempting to load: ‘fmodL’.
Mono: DllImport loading location: ‘fmodL’.
Mono: DllImport error loading library: ‘(null)’.
Mono: DllImport loading library: ‘.\fmodL’.
Mono: DllImport error loading library ‘(null)’.
Mono: DllImport loading: ‘fmodL’.
Mono: DllImport error loading library ‘(null)’.
Mono: DllImport loading location: ‘libfmodL’.
Mono: DllImport error loading library: ‘(null)’.
Mono: DllImport loading library: ‘.\libfmodL’.
Mono: DllImport error loading library ‘(null)’.
Mono: DllImport loading: ‘libfmodL’.
Mono: DllImport error loading library ‘(null)’.
Mono: DllImport unable to load library ‘(null)’.
Mono: DllImport attempting to load: ‘fmodL’.
Mono: DllImport loading location: ‘fmodL’.
Mono: DllImport error loading library: ‘(null)’.
Mono: DllImport loading library: ‘.\fmodL’.
Mono: DllImport error loading library ‘(null)’.
Mono: DllImport loading: ‘fmodL’.
Mono: DllImport error loading library ‘(null)’.
Mono: DllImport loading location: ‘libfmodL’.
Mono: DllImport error loading library: ‘(null)’.
Mono: DllImport loading library: ‘.\libfmodL’.
Mono: DllImport error loading library ‘(null)’.
Mono: DllImport loading: ‘libfmodL’.
Mono: DllImport error loading library ‘(null)’.
Mono: DllImport unable to load library ‘(null)’.
Mono: AOT FOUND AOT compiled code for (wrapper managed-to-native) FMOD.Memory:FMOD5_Memory_GetStats (int&,int&,bool) 00000103EB1959D0 - 00000103EB195BE0 00000103EB2BDA25
Mono: DllImport attempting to load: ‘fmodL’.
Mono: DllImport loading location: ‘fmodL’.
Mono: DllImport error loading library: ‘(null)’.
Mono: DllImport loading library: ‘.\fmodL’.
Mono: DllImport error loading library ‘(null)’.
Mono: DllImport loading: ‘fmodL’.
Mono: DllImport error loading library ‘(null)’.
Mono: DllImport loading location: ‘libfmodL’.
Mono: DllImport error loading library: ‘(null)’.
Mono: DllImport loading library: ‘.\libfmodL’.
Mono: DllImport error loading library ‘(null)’.
Mono: DllImport loading: ‘libfmodL’.
Mono: DllImport error loading library ‘(null)’.
Mono: DllImport unable to load library ‘(null)’.
Unable to resolve pinvoke method ‘FMOD.Memory:FMOD5_Memory_GetStats (int&,int&,bool)’ Re-run with MONO_LOG_LEVEL=debug for more information.

There is a separate download required for each of the consoles.
If you don’t have access to download them from our website, you need your account verified first:
http://www.fmod.org/questions/question/how-do-i-get-access-to-console-versions/