Hi! So we have had many working builds, but decided to update our dll files cause our audio on Xbox One slows down more and more over time. BUT ANYWAY - now its not even building.
Does anyone know what these errors mean? Or even which dlls were supposed to have?
Thanks!
DllNotFoundException: Unable to load DLL ‘fmodstudio’: The specified module could not be found. at System.Xml.XmlAttribute.get_XPathNodeType () [0x00000] in <filename unknown>:0 at UnityEngine.ImageConversion.LoadImage (UnityEngine.Texture2D tex, System.Byte[] data, Boolean markNonReadable) [0x00000] in <filename unknown>:0 at UnityEngineInternal.Input.NativeInputSystem.set_hasDeviceDiscoveredCallback (Boolean value) [0x00000] in <filename unknown>:0 at TimedObjectDestructor…ctor () [0x00000] <filename unknown>:0 at FMOD.Studio.System.create (FMOD.Studio.System& studiosystem) [0x00000] in <filename unknown>:0 at FMOD_StudioSystem.Init () [0x00000] in <filename unknown>:0 at FMOD_StudioSystem.get_instance () [0x00000] in <filename unknown>:0 at FMOD_Listener.LoadPlugins () [0x00000] in <filename unknown>:0 at FMOD_Listener.Initialize () [0x00000] in <filename unknown>:0 at FMOD_Listener.OnEnable () [0x00000] in <filename unknown>:0 at UnityAOT.WrappedCachedList`1[T].Dispos hild () [0x00000] in <filename unknown>:0
at UnityEngine.JsonUtility.ToJson (System.Object obj, Boolean prettyPrint) [0x00000] in <filename unknown>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, Vector3 position, Quaternion rotation) [0x00000] in <filename unknown>:0 at UnityEngine.Object.Instantiate[T] (.T original, Vector3 position, Quaternion rotation) [0x00000] in <filename unknown>:0 at AC.KickStarter.ResetPlayer (AC.Player ref_player, Int32 ID, Boolean resetReferences Quaternion _rotation, Boolean keepInventory, Boolean deleteInstantly) [0x00000] in <filename unknown>:0 at AC.KickStarter.OnAwake () [0x00000] in <filename unknown>:0 at AC.MultiSceneChecker.Awake () [0x00000] in <filename unknown>:0 at UnityAOT.WrappedCachedList`1[T].DisposeChild () [0x00000] in <filename unknown>:0 at UnityEngine.JsonUtility.ToJson (System.Object obj, Boolean prettyPrint) [0x00000] in <filename unknown>:0
System.Xml.XmlAttribute:get_XPathNodeType() System.Diagnostics.StackT ce:init_frames(Int32, Boolean) UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) UnityAOT.WrappedCachedList 1:DisposeChild() UnityEngine.JsonUtility:ToJson(Object, Boolean) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) AC.KickStarter:ResetPlayer(Player, Int32, Boolean, Quaternion, Boolean, Boolean) AC.KickStarter:OnAwake() AC.MultiSceneChecker:Awake() UnityAOT.WrappedCachedList
1:DisposeChild() Un yEngine.JsonUtility:ToJson(Object, Boolean)