Crash build error Xbox One

Hi! So we have had many working builds, but decided to update our dll files cause our audio on Xbox One slows down more and more over time. BUT ANYWAY - now its not even building.

Does anyone know what these errors mean? Or even which dlls were supposed to have?

Thanks!

DllNotFoundException: Unable to load DLL ‘fmodstudio’: The specified module could not be found. at System.Xml.XmlAttribute.get_XPathNodeType () [0x00000] in <filename unknown>:0 at UnityEngine.ImageConversion.LoadImage (UnityEngine.Texture2D tex, System.Byte[] data, Boolean markNonReadable) [0x00000] in <filename unknown>:0 at UnityEngineInternal.Input.NativeInputSystem.set_hasDeviceDiscoveredCallback (Boolean value) [0x00000] in <filename unknown>:0 at TimedObjectDestructor…ctor () [0x00000] <filename unknown>:0 at FMOD.Studio.System.create (FMOD.Studio.System& studiosystem) [0x00000] in <filename unknown>:0 at FMOD_StudioSystem.Init () [0x00000] in <filename unknown>:0 at FMOD_StudioSystem.get_instance () [0x00000] in <filename unknown>:0 at FMOD_Listener.LoadPlugins () [0x00000] in <filename unknown>:0 at FMOD_Listener.Initialize () [0x00000] in <filename unknown>:0 at FMOD_Listener.OnEnable () [0x00000] in <filename unknown>:0 at UnityAOT.WrappedCachedList`1[T].Dispos hild () [0x00000] in <filename unknown>:0

at UnityEngine.JsonUtility.ToJson (System.Object obj, Boolean prettyPrint) [0x00000] in <filename unknown>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, Vector3 position, Quaternion rotation) [0x00000] in <filename unknown>:0 at UnityEngine.Object.Instantiate[T] (.T original, Vector3 position, Quaternion rotation) [0x00000] in <filename unknown>:0 at AC.KickStarter.ResetPlayer (AC.Player ref_player, Int32 ID, Boolean resetReferences Quaternion _rotation, Boolean keepInventory, Boolean deleteInstantly) [0x00000] in <filename unknown>:0 at AC.KickStarter.OnAwake () [0x00000] in <filename unknown>:0 at AC.MultiSceneChecker.Awake () [0x00000] in <filename unknown>:0 at UnityAOT.WrappedCachedList`1[T].DisposeChild () [0x00000] in <filename unknown>:0 at UnityEngine.JsonUtility.ToJson (System.Object obj, Boolean prettyPrint) [0x00000] in <filename unknown>:0

System.Xml.XmlAttribute:get_XPathNodeType() System.Diagnostics.StackT ce:init_frames(Int32, Boolean) UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) UnityAOT.WrappedCachedList 1:DisposeChild() UnityEngine.JsonUtility:ToJson(Object, Boolean) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) AC.KickStarter:ResetPlayer(Player, Int32, Boolean, Quaternion, Boolean, Boolean) AC.KickStarter:OnAwake() AC.MultiSceneChecker:Awake() UnityAOT.WrappedCachedList 1:DisposeChild() Un yEngine.JsonUtility:ToJson(Object, Boolean)

It doesn’t look familiar but it looks like it cannot find the libs.
The libs should be located in “UnityProjectName/Assets/Plugins/XboxOne/”
There you should have: fmod, fmodL, fmodstudio, fmodstudioL.